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This has been a great thread. Thank you to everyone who posted input and research on here.
While i play 12, the same issues apply- pitchers develop too quickly- everyone ages too quickly, and injuries cause declines of too many top players
The challenge has been to find values of modifiers that work well, and give the basic play we want
I chose a talent random 20
a batting development 1.000 (that seems fine)
I had pitching at .960...but given the thread I may have to drop it even more, maybe .930 or .940
The aging is a challenge. I was playing at .900, but again thisthread has shown this may be far too high to get the results that are realistic- I may play my next sim at .800...not as low as you guys, but lower, and see what happens
I also now choose to play injuries on low- still get injuries, but not overloaded- which helps block a few decines along the way
Thanks again everyone for your input. appreciated greatly.
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