Quote:
Originally Posted by madJ
The problem is with the default settings (both aging modifiers at 1.000) it is way too easy to set up a contending team for years with only paying league minimum salary. I had the Astros dominating one of my solo leagues with no players older than 28. That is just not what I want because it is absolutely no fun if you have a contending team without having to manage the payroll.
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OK this is a seriously late reply but aging and development modifiers set close to 1.000 do nothing of the sort. I've played in the thousands of seasons over many versions and that doesn't happen. The biggest challenge is to get the age distribution down into the mid twenties (not high twenties) peak where it has been trending the last 2+ seasons. OOTP favors age and ratings retention. Real life baseball values cheap young players so it can overpay declining 30+ players by millions.
My beef with the extreme settings advocated by some here is that the age distribution across the league will not be realistic. You cannot use the top 100 ops or ops+ or vorp age distribution to set development. You need to map directly to the actual, not segregated by cherry picked stats, age distribution of the MLB era you're attempting to replicate. It's never going to be exact and it shouldn't be. The age distribution curve has changed radically in the last 12-15 years. Inside the game you must be prepared to accept some fluctuations that will be the opposite of the trend. A very strong injection of talent may result in a higher pool of thirty somethings in the distribution just as it did in MLB (steroids

) a few years ago.