Quote:
Originally Posted by RchW
OK this is a seriously late reply but aging and development modifiers set close to 1.000 do nothing of the sort. I've played in the thousands of seasons over many versions and that doesn't happen. The biggest challenge is to get the age distribution down into the mid twenties (not high twenties) peak where it has been trending the last 2+ seasons. OOTP favors age and ratings retention. Real life baseball values cheap young players so it can overpay declining 30+ players by millions.
My beef with the extreme settings advocated by some here is that the age distribution across the league will not be realistic. You cannot use the top 100 ops or ops+ or vorp age distribution to set development. You need to map directly to the actual, not segregated by cherry picked stats, age distribution of the MLB era you're attempting to replicate. It's never going to be exact and it shouldn't be. The age distribution curve has changed radically in the last 12-15 years. Inside the game you must be prepared to accept some fluctuations that will be the opposite of the trend. A very strong injection of talent may result in a higher pool of thirty somethings in the distribution just as it did in MLB (steroids  ) a few years ago.
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Again but the charts and data on here shown by us HAVE shown that the age distribution of competitive players are very well off using default settings, and using some different ranges with the age/dev settings CAN help correct it. I would not call VORP, OPS, etc "cherry picked stats", it's simply a measurement of trying to get the top percentage of players in OOTP to mirror a modern mlb setting. Eiskrap used PA appearances and IP to show the entire age distribution was very well off regardless so I really do not know what else to really to tell you, but to each their own I guess.