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Old 03-10-2013, 02:46 PM   #20
jaysdailydose
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Join Date: Nov 2012
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Quote:
Originally Posted by GiantYankee View Post
Mine is set at $16m. The biggest problem I have is hitting that balance of present day mlb salaries and not having too much money floating around so I don't get players making $35-$40m per season. Leaving arbitration on may also affect my player slaries going up too high. I'm going to give your a shot. Thanks for posting about this.
One further thing I wanted to draw attention to in reply to this... When you set the system up this way, you are using what the game projects for you as your league's financial base! They tell you the average payroll, and you're defining your "pool of money" by the point scale, as you know how much every single one of your "points" is worth. When the game gives you that average payroll projection, it is telling you how much money is available for salaries in your league...then of course the game adds cash on for scouting, development, and the like.
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