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Originally Posted by The Game
What ratings do you keep on and why 1-5 vs 1-10 which is what I normally use.
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The "Other Ratings" option turns on all of the non-core ratings. So, you get speed, defense, stamina, pitches, etc. I put them on the lowest spread because I still want as much cloudiness as I can create.
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Getting drafted say in 2000 and coming up at any point in the next 10 years for your team. Are you able to build successfully through the draft or are you forced to rely on FA and trades?
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Honestly, I let my scout handle the draft. So, I am essentially in the same boat as the AI teams when it comes to the draft. I feel this makes things a bit harder for me (which I like). You can still build through the draft, but it takes a little luck and you want to hire a good scout. To me, it is much too easy to build through the draft if you do it yourself and with potential ratings available to you, I don't want to always have the best farm system I want to have to deal with my drafts not working out a lot of the time.
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I gave it a try one time on a fictional 8 team league starting in 2000. After ST my team was 2-22. I played the 1st 10 games and was 0-10. I used Inaugural Draft. This was on 12.
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I don't do inaugural drafts. If I am using fictional players I sim out 3 seasons and then take over a team from there. If you want to do an inaugral draft, I would recommend simming 1-3 seasons first and then releasing everyone for a new draft, that then gives you stats to evaluate the players on.