Quote:
Originally Posted by David Watts
Next thing I hope OOTP adopts or develops... the ability of the AI to see the future when using recalc .
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I think this is alleviated by using player development with the recalc, since the AI is going on the projected development curve for its potential ratings.
In my current league, I fell prey to the early release bug which had all parks in new historical leagues rated as neutral. I had already begun playing and decided to simply roll with it and see what I would see. It has become clear, to me, that the base performance from RL that is used for recalc is important, but not the end all, as to how a player performs.
I also think that using "neutered" stats alleviates this even further in so much as it makes the raw numbers from RL less meaningful to the eye. If you are using raw numbers, then you know Larry Doyle will never hit 484 HR. However, playing in a 21st Century environment, he did that in my league. The neutralized stats make his skill projection relative to his alternate reality contemporaries more meaningful than the raw numbers from RL.
I describe recalc and player development as "meshing" together to provide a neat alternative reality. I don't see them as conflicting, nor do I see their relationship as one where the former takes precedence over the latter re player career curves.
This is just one user's opinion from one user's experience. I do not present this as Gospel.