Quote:
Originally Posted by Bluenoser
I suppose one way to add more "fun" to the draft would be to have the game create more high potential players, but then have more, or less, fail/succeed, depending on league talent over-all.
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Isn't that basically the previous OOTP model that Markus changed? I agree that the experience of drafting players is more fun if there are a lot of high potential guys. But it's no fun to watch them flame out just to keep the competitive balance in the league. You're basically just getting some instant gratification in exchange for long-term disappointment. At least in the current draft pool model, there's some hope that you draft a speedy outfielder in the 11th round and maybe he'll develop enough at the plate to be a decent player. I'd much rather that than watch my four-star potential draftee flame out on a somewhat regular basis.