View Single Post
Old 11-08-2013, 08:40 PM   #98
MrMuse
Minors (Double A)
 
MrMuse's Avatar
 
Join Date: Oct 2013
Location: Wales, UK
Posts: 116
Quote:
Originally Posted by Déjà Bru View Post
I see that. Sound reasoning and good trade. Which calls forth a personal question which I hope you don't mind. Where do you have your trading difficulty set? No criticism or condescension at all intended; I'm just curious.
I have not altered it.
One strategy I tend to use Re. trades is this (and imo it's sort of broken that it works):

If a team initiates a trade request with you..let's say for arguments sake it's just minor trash for minor trash...
You counter offer your trash (because you know that for some reason the other team wants them) add some MORE trash that is just deadweight (and based on where the other team seem weak)...and swap the other teams offered trash for something (fairly but not too) good. Negotiations proceed from there usually with a favourable outcome. Then (if you don't want to keep them) you use the above traded for 'fairly good' players in the same way to get REALLY good players. In this way you are making good use of players that will never hit the turf of your field. Sure it may work out that you used 20 minor leaguers to get one player...but since there is a 5 man trade limit you would never have done so any other way.

*edit* it's a little more complicated than this and sometimes you WILL have to include players you don't really want to trade to get that star player but you get the general idea.
Also it doesn't work infinitely as you only have a finite number of trash. By season 3 you'll be forced to make genuine trades the same as everyone else. But by then you will no doubt be making good money...winning games...and pulling in nice draftees worth developing.
I didn't play FM for 20 years and learn nothing.

Last edited by MrMuse; 11-08-2013 at 09:33 PM.
MrMuse is offline   Reply With Quote