When selecting a general system your organization employs, be it spread, west coast, I back, etc., there should be advantages reflected in the players and coaching staff that make up the organization. A drop down box would, in theory, alter many ratings.
Example: I take over a team that I want to run the ball a lot, like "ground Chuck" from back in the Rams/Seahawks days of the 70's and 80's. But my current coaching staff and roster is more tuned to a spread offense. They were rated pretty high for a spread offense, knew the plays, and scored a decent amount of points. Now, I change everything...
Well, in real life, this kind of radical change throws many things out of balance. While some coaches and players may thrive from the sudden change, the likelihood is that most will not. The team will need to be rebuilt, sometimes from the ground up (no pun intended) to win with my new run heavy system.
In HC09, as soon as you alter the play style of your team, player ratings change, forcing you to look to free agency and the draft to build the team you want. This takes time, and risks you losing your job as head coach. It's a lot of fun.
As to the original post: Since OOTP already has a tendancy (tactical) slider system built into the game, a logical system of course, you might consider implementing that into BTS.
Player sliders are a little trickier though as football is not a game of individual battles and achievements like baseball. You can't just set your slider for a RB to "run to daylight" "always" vs "never". It doesn't transfer the same expected results as "hit and run" (always/never) in baseball, as football relies heavily on the synchronized play of 10 other players all within the first couple of seconds after the snap.
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