Quote:
Originally Posted by JCarter93
There are a lot of articles in the forum that can help you. Look up topics (I find googling them with "ootp" in the search works best) on player development, trading, and the inaugural draft for GM advice. Some things I've learned:
1. Don't just go by the ratings, look at a player's stats. Right now in baseball there is something of a controversy over which stats are important, but I tend to favor batters with a good On Base Percentage (OBP 320+ at least) and good On Base Plus Slugging (OPS .750ish).
2. Remember to check your player's fielding ratings as well, especially at catcher, shortstop and center field. I would weigh fielding and defense to be slightly more important than offense at those three positions.
3. Tactics in baseball are kind of going through a lot of changes now. The "Moneyball" guys, i.e. the ones who recently revolutionized the way we look at stats, say the following:
1. Don't steal
2. Don't sacrifice bunt.
3. Favor OBP over Batting Average.
4. Platoon your players (lefty batters vs righty pitchers and vice versa, and put righty pitchers against righty (and lefty vs lefty) batters when you can.)
Traditionalists agree with (4), but tend to advocate steals, sacrifice bunting, average and slugging over OBP, and speed and power over contact and walks.
Looking up info on real life baseball tactics can help you as well.
Hope that helps.
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Thanks for the advice, it helped a lot! I just started a game and chose a "job" and I have been assigned as manager of the Oakland (DSL) Athletics. Anyways if I want to simulate a game I assume I need to set the "overall strategy" currently it won't let me generate one by asking my bench coach because it says it I don't have any!
I saw that I can import a strategy, since Billy Beane is my GM does anyone happen to have a generic .str "moneyball" strategy file I can start off with?