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Old 08-02-2014, 08:01 AM   #1
butsam
Minors (Single A)
 
Join Date: Jul 2014
Posts: 57
Suggestions: Spring Training, Playbook Settings

I have two suggestions for the development of BTS:

(1) I saw in the FAQ how it mentioned that you can call all plays, or you can turn it over to the computer but it sounded like the player input for that situation wasn't set in stone yet (at least as of when the FAQ was written).

In my opinion, one of the best implementations of this was in the Front Page Sports: Football Pro series of games by Dynamix in the 1990s. You set run/pass, short/med/long, or special teams percentages of calling certain types of plays for various situations (e.g., 3rd and 6-10 yards with less than 5 minutes in the half and down by 8+ points). I don't remember all of the ways it was broken down, but it was pretty impressive how comprehensive this breakdown was, and had to do with time left in the half, time left in the game, point spread, down, yards for a first down, and yards for a touchdown.

(2) Regarding player development, again borrowing an idea from Front Page Sports: Football Pro, I really liked how they did Spring Training. For each position, you allocated time to improve skills in a variety of areas...catching, speed, blocking, passing, running, tackling, etc. The more time you allocated to each position, the more your players' stats would improve to get closer to their maximum potential. Of course players also would progress through the regular season, but this gave a way for the coach to influence what they wanted to emphasize. Do you have your RBs work on 75% running, 20% blocking, and 5% catching? Or do you want them to work 50% running, 10% blocking, and 40% catching? If you choose the latter, their catching skills will get closer to their maximum potential, but at the expense of running skills not progressing quite as fast during Spring Training.

Just a couple of random suggestions from the peanut gallery, take or leave them!

Sam
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