I play without the DH all the time when in fictional, and safe for one very short experiment my real and historical leagues have either been with the Mets or pre-1973.
The DH in the game kills off so many meaningful and interesting decisions:
- third time through the lineup, how's the score, who's on base, and do we need to hit for the starting pitcher if he's still in there, like: tied game, bottom 7th, runner on third and one out?
- starter knocked out by the opposition by blunt force and the #8 or #9 slot will lead off in our next half-inning: whom to remove in a double switch?
- when to actually rest your key players that play every day?
- manage your bench
- manage your bullpen
- is there a meaningful position on my roster for that 38-year old, immobile former home run champion who is going to get victimized at first base?
If I want to hit ENTER 80 times in a row I can well do so without firing up OOTP. With the DH, unless the opposition puts a 5-spot on my starter in the second inning, I can come well late to the party, since *managing* won't start until the seventh inning anyway.
Boring concept. Boring gameplay.
Quote:
Originally Posted by rpriske
I think the game should be decided by the players with as little interference as possible.
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So your players set their own lineup? Why don't just hit "sim season"?