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Old 02-17-2015, 03:05 PM   #24
jpeters1734
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Quote:
Originally Posted by ra7c7er View Post
I like the feeders. Makes the world more fleshed out.

In huge "worlds" feeders can slow things down but even on 4 year old computer my world of 10 leagues and 120 teams runs just fine. Yeah it's a little slower when simming but it's worthing it for the player histories.

Also I've found setting the leagues to not all run at the same times helps


Another thing I've found is that you don't need nearly as many feeders as feeder tutorials posted here say you do. I've found that the tutorials set up the game to after a few years (5-7) give every team nearly all 4-5 star players, including bench players) and hundreds of players in FA that will never see a playing field. What I think people have looked past is the amount of retiring players to incoming players. I don't even use half of what the tutorial says and my world runs just fine. In my world the top league (only on that drafts) has 4-6 4+ star players each and then player levels trickle down to the other leagues. My feeders are 16 team HS and 12 teams college. No league creates players they all take from my feeders.

I find it sad that a Dev doesn't like the feeders because it slows the game down. a 20 team feeder doesn't slow the game down anymore then adding another 20 team league. Just because a few people don't like it doesn't mean it doesn't add a lot realism for other people. I'd love to see feeders get worked on and be able to associate them and all sorts of stuff. One thing I think NEEDS to be implemented is different league drafts coming from the same draft pool. Like the NFL and CFL do now. Set your top league to draft first to get the "best" potential players and then trickle down your leagues draft the leftover players.
That's an idea! I do want to share the draft with my various league but I want the more prestigious league to go first. Or allow a player to be drafted in multiple leagues and have him sign where he wants to
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