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Old 02-17-2015, 04:31 PM   #27
TomVeal
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Join Date: Jul 2013
Location: Spanaway, Washington
Posts: 1,253
Quote:
Originally Posted by Matt Arnold View Post
Well the standard game has something like 6 minor league levels of 30ish teams each, so already you're talking about 200 teams. And in a league that size, i think you end up needing something like 100 more feeder teams to get enough guys for the draft (~35 rounds or more). They can definitely heavily slow the game down.

Hopefully we can make enough other improvements to speed them up, so that it won't slow things down by having them in, as I do believe they help enrich the immersion of the game. But I do also like being able to sit down and sim more than a week without cursing how slow my computer is.
Are you sure that you aren't overestimating the impact of feeders on game speed? I usually run a standard game with the default set of feeders. Even on a very ordinary laptop (now a couple of years old), it runs without any especially annoying delay. The last day of a month might take 30 seconds. Other days are quicker.

All those leagues do hog hard drive space, but that's scarcely an issue for anybody these days.
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