Quote:
Originally Posted by darkcloud4579
Just a lot of heavy lifting to get it right.
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Here is the main problem with the current design.
It really begins with that for how much work they are and for how much resources they use. The benefit that they provide is marginal, at best, when taken into context against the idea of game-generated stats.
1. With feeders the players will all be from the same 100 or so schools. It is such a big limitation. This causes the loss of immersion. This is a negative benefit of feeders.
2. The stats in feeders are terrible at predicting success. The individual "actual ratings" at the feeder level are so close to one another that the population mean is tightly clustered. The standard deviations a so small that might as well not exist. Most players are clustered around the mean so the stats at the feeder level are almost purely random.
What all of this means is that a lot of work was putting into setting them up and they use huge resources. And the overall benefit it probably a negative benefit.