Quote:
Originally Posted by mpejkrm
Yes, while I realize it's realistic to only get one to two major leaguers, I don't feel it's realistic to only get minor league relievers and defensive specialist infielders with no bat after the fifth round or so. We see a lot of projectable young HS guys that will sign overslot IRL that go in rounds 5-20, but those types of players don't exist in OOTP. You see pitchers with two pitches and a terrible changeup that will only be able to pitch in relief. And guys who cannot hit. And I can never find good defensive catchers in the draft, high school or college. While yes, you're going to have a good amount of busts, we should still be able to get guys who can still be org top 50 after the fifth round.
I think I'm rambling so hopefully you get the gist of what I mean.
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I do get what you mean.
I think this is currently ok in OOTP as is.
I've seen you mention this a few times before. If it really bothers you, and you think there really may be an issue, the thing to do is not just to give and opinion based on anecdotal evidence, but to do this:
Run some long term sims, with different levels of tcr settings but focusing on the default tcr setting in the MLB set (is it 100?, I forget) and track how lower round picks turn out, and where good players in general come from after a 20-25 year sim or so.
Then post the results in beta, where Markus will be sure to see them, and where we can get some discussion about them going. Preferably along with some real life data that shows the same results for rl MLB and where this differs from OOTP.
It'll be a lot of work, but if you're going to convince Markus that the current model for player creation needs changing, you're going to have to give him some compelling hard evidence

He runs a great deal of sims to get the levels for stuff like this right, and isn't likely to change it without some compelling reason to do so.