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Old 03-21-2015, 01:59 PM   #172
JD396
Minors (Rookie Ball)
 
Join Date: Mar 2015
Location: MSP
Posts: 23
Quote:
Originally Posted by Markus Heinsohn View Post
Do you have position player fatigue disabled maybe? I just ran a test here, and things work as expected here, players get the occasional start when the starter at the position is tired.
Player fatigue is set to average... it seems at least in this particular game I've been running, there's enough off-days that the everybody but the catcher isn't getting fatigued enough in the first month and a half of the season to merit any rest.

However, I'm noticing the heart of my specific issue is that the bench is all set to "If starter tired" by the AI manager and there's nothing I can do about it without basically firing him, which leads to...

Quote:
Originally Posted by CobaltJays View Post
It would be easier to simply have the same level of control I had before. The "force start" option is good for occasional use, but it's a multi-click process and it's easy to forget that you've assigned a player a certain strategy.
...
I realize that I can make myself GM and Manager, but I'm not really a full manager when I play OOTP.
What I've often done 15 and before is generally let the managers manage the teams, but tweaking the depth charts and pitching staffs to make sure the managers are using the players the way I want them to -- i.e. set up L/R platoons, make sure that the backup catcher starts once or twice a week, etc. It's also good to be able to tweak it so that when you have lots of position players with similar ratings, you can get them all regular rotating playing time, have a guy start three or four days in the field and DH, etc. These are things that AI just isn't adept enough to come up with on its own. "Force start" is kind of overkill and it's best suited for when one wants a player with crummy ratings to play full-time and a guy with better ratings to stay on the bench full-time.

As of right now, I'm not sure how to make this work. It seems to recreate, I actually have to officially appoint myself the manager -- the MLB manager isn't even listed as being employed on the personnel screen. I don't want to fire the guy, I just want to tweak the rosters myself! The AI personality settings all seem to be related to in-game strategy which I'm leaving 100% up to the AI manager (BTW, I really like the in-game strategy overhaul). I'm still simming through the games and still leaving most of what the AI managers come up with in place. It just seems like there's a bit of a gap, either you take 100% control or you have to fight with the AI by "Force start"ing to keep them from playing guys out of position, etc.
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