Quote:
Originally Posted by Déjà Bru
Quoting myself . . . because I can!
What a great handling of this topic in one respect: As GM, I certainly want to retain the capability of hiring/firing team personnel, particularly the manager. But although I have done what I bolded above, I certainly appreciate the assistant GM handling the hiring/firing of minor league personnel.
I may not get to know those guys down there as well as I should, being lazy and allowing the AGM to do my job, but I appreciate having the option of being lazy if I want to.
Well done, here. Another one of those minor enhancements that can really affect game enjoyment: Assistant General Manager. (AKA, flunky doing the jobs I don't want to do.  )
|
I really like that -- I've been locking AI promotion/demotion on my top prospects and other minor leaguers I care about, but let the AGM handle the rest of the promotions and demotions, so I don't have to go through and spend a half an hour scrambling up my entire minor league system because my AA bench outfielder got hurt.
I also like that it automatically moves the existing GM into the AGM role. (In the game I've been playing since last night I swapped the AGM and the scout so his skills would be put to better use). Previously, if you started up with the current MLB rosters, and selected a job before actually firing up the game, the existing GM would be hidden behind you on the Personnel screen.