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Originally Posted by majesty95
I am wondering if the size of the city in the data is just cosmetic. Meaning, if I decided to move 10 teams from the modern day MLB game all to New York, would the game recognize this and subsequently split the attendance between those teams?
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The city population size will be used when setting up a fictional league—it will be a factor in which cities get selected for the league. But other than that, no, not really.
Incidentally, while the usual rule of thumb is to split a city's population between the clubs based in that city, some econometric studies have indicated this may not really be an accurate way to treat the situation. There is some symbiotic effect to having more than one club in a city, and attendance overall will actually be larger than if there was only one club. (Since both clubs are usually not playing at home at the same time, that means fans in that city can attend a baseball game every day of the season, as opposed to fans in a single-club city since their team is on the road for half the season.)
A more accurate way to treat a two-club city is to take the city population and multiply it by 0.75 or 0.8 and assign that amount to each club, rather than multiplying by 0.5. A similar conversion can be carried out for three, four, or more clubs residing in the same city.
Quote:
Originally Posted by majesty95
I think the answer is no and that it is just cosmetic and that I would have to manually edit each team's market size and fan interest but thought I would check for sure.
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Just remember that "market size" means something completely different in OOTP than in real life. If you want something to represent the economic capacity of city/metro area to financially support a baseball club, there is no such dedicated economic rating in the game.