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Old 04-04-2015, 12:57 PM   #4
Déjà Bru
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Join Date: Apr 2009
Location: Long Island
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Quote:
Originally Posted by Ruthian23 View Post
I would imagine Handle Success, Handle Failure, and Handle Critics would tie in with morale over player performance. That would only make sense. I think it would also make sense if adaptability had some impact on morale over team chemistry, team role, and team transactions.

That's just speculation, though.
Good speculation. Maybe Matt or somebody else who knows for sure can explain this one. I like this aspect of the game (which makes it more challenging, handling potentially difficult personalities). I'd like to know more.

I like the summary too, heh. "Personality Class" which is not always classy!

The first screen print that I showed (which I swapped out because I cut off the last trait), summarized the guy as "prankster." I'd like to see that assessment in the game someplace rather than just the editor.
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