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Originally Posted by Ruthian23
I would imagine Handle Success, Handle Failure, and Handle Critics would tie in with morale over player performance. That would only make sense. I think it would also make sense if adaptability had some impact on morale over team chemistry, team role, and team transactions.
That's just speculation, though.
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Good speculation. Maybe Matt or somebody else who knows for sure can explain this one. I like this aspect of the game (which makes it more challenging, handling potentially difficult personalities). I'd like to know more.
I like the summary too, heh. "Personality Class" which is not always classy!
The first screen print that I showed (which I swapped out because I cut off the last trait), summarized the guy as "prankster." I'd like to see that assessment in the game someplace rather than just the editor.