Quote:
Originally Posted by tcblcommish
I'm also going to point out that I have played thousands of games out as the manager and have not seen the screwy things that you are talking about which is why I ask questions like who is on the bench and game situations to get a better understanding of why things might be happening.
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I've seen what the OP is talking about but I think it comes down to how we set up the line-ups for the AI to manager. If we program many options - meaning possible changes to be implement - more times than not mistakes start to show up. Few changes programmed and the AI seems more consistent playing out the game in a realistic manner. There is ceiling to the AI.
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