Quote:
Originally Posted by Toast
I've seen what the OP is talking about but I think it comes down to how we set up the line-ups for the AI to manager. If we program many options - meaning possible changes to be implement - more times than not mistakes start to show up. Few changes programmed and the AI seems more consistent playing out the game in a realistic manner. There is ceiling to the AI.
Toast
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I almost never personalize anything in the strategy stuff though. Rarely I set someone to "never be pinch hit for" because I think pinch hitting for them is unrealistic even if optimal sometimes. I want the manager to manage according to his strategy so that changing managers actually makes a difference.