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Originally Posted by Harry_BallSack
Simulate is not recreate really there is an element of algorithmic variability which creates playability if you want perfection re-read the box scores. The game has to be playable and replayable - in almost every conceivable historical context which is what it has achieved and continues to perfect on. Tweak by tweak it gets better, patch by patch release by release. It is not a simple math equation to plug into Excel and get a 3-2 score on May 17th 1967 when history told us it was 3-2. It might be rained out. That wasn't historical either, hell we can argue about weather patterns and El Nino in 1967 then, that's not the point - its a monument to baseball sim in much the same vein as any other wonder of the world.
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I agree it isn't supposed to recreate the exact statistics and results but the managerial strategies used should look pretty much the same as what is used today since that can be recreated. Like I said, I can't remember ever seeing one of a team's top two defensive players being pinch hit for late in a game with a lead, never mind both of them.
Quote:
Originally Posted by ravinhood
Isn't there a strategy setting page for just about every situation in the game? Seems I recall it but I usually override it and make my own strategies 
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Yes there is but as has been explained, I'm not interested in doing this for every team. I just want the managers to have realistic but different strategy settings so you get variability within a realistic set of parameters.
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Originally Posted by Dr.K
Interesting thread I enjoyed this one!
The Seattle Seahawks are on the one yard line in the dying seconds of the Superbowl with Marshawn "Beast Mode" Lynch in the backfield. They are going to throw it.......It would never happen,
really?
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NFL coaches throw all the time in that spot plus because of time management it was the only way to get three plays in and still be able to keep the defense guessing as to run or pass on 2nd down.