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Old 04-16-2015, 11:50 PM   #102
ra7c7er
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Join Date: Jul 2014
Posts: 1,098
Quote:
Originally Posted by ravinhood View Post
This ^ is what I'm looking for in a good baseball stragety sim. But, in a way that makes it somewhat fair to the player (human) me and I still have a "chance" if I do everything right. I mean as it is now even on hard or hardest trading settings I can still finagle the trade I want if I take enough time to do it. A lot of it falls to being able to pick up cheap good guys still in the FA pool. They should have the AI try to DRAIN the AI pool every year as much as possible.

I do have to disagree with you about no game is perfect. Front Page Sports Baseball came about as close to perfect as they came. I do remember the trading of players was a lot harder than it ever has been with Out of the Park. I honestly believe their trading system was setup on a player for player point system and the numbers had to match pretty darn close to be able to get a trade. This game if you throw enough money and other crappy players at the computer AI it will accept not taking into account everything it should have. I think a lot of it has to do with basically unlimited players to get in the FA pool and in Front Page Sports Baseball you couldn't do that. There were limits.
I don't think you can count a game from the 90s that allowed 10 man rosters as the best ever. The reason that game was hard was because of all the limitations it had. Plus the financials were nothing compared to what modern games are dealing with. Not to mention all the bugs the game had and the fact that players only had 5 ratings. The games rating engine couldn't differentiate power hitters from contact hitters. Making RL power hitters worthless in the game. Base stealing went by player speed only. And the pitcher injury bug which meant 3 pitchers in consecutive pitches would be injured (which was never fixed btw because the devs claimed they couldn't figure out why it was happening). Hardly the best game ever.

As for the FA pool I completely argree with you. OOTP tends to way overdo it on FA pool. Personally every few seasons I remove the bottom 10-15% of players (guys who are never going to play anyway). OOTP could really use a retirement algorithm for the FA pool. Something like if you're postional rank in the "world" is below 2 times the worst active player then the player would either switch positions to one where he meets the criteria or he has a high chance of retiring. One of the issues I see with OOTP is that you can't have one entry pool for an entire world. If I have 5 leagues and I want all of them to have a draft I have to create 5 drafts worth of players and 5 drafts worth of extra players. If a player could just set his world to create X number of entry players a year and have every league draft from that pool. In an order the player chose you could VASTLY eliminate some of the garbage FA players that will never make a team and still keep the overall quality of the players reasonable.

Last edited by ra7c7er; 04-17-2015 at 12:03 AM.
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