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Old 04-18-2015, 05:07 PM   #54
Lukas Berger
OOTP Developments
 
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Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,226
Quote:
Originally Posted by MKG1734 View Post
Lets assume a very, very high level player... a player who, after constructing a team, makes the playoffs nearly every single season.

With a player of this level.... does anyone disagree with Old Fat Guy?

lukasberger, thoughts?
Of course the ai doesn't handle things as well as a high level player. Would anyone expect the ai in any game to be better than a highly intelligent and experienced human?

It doesn't manage that trick in any game or any computer program available to the general public, with the possible exception of using brute force calculations for games with strictly limited scenarios, and very few variables, like chess simulators. That being an approach that wouldn't work in a game like OOTP since it would require too much processing power and an impossible amount of coding.

So I guess I'm not really sure what the discussion is all about. There are plenty of things that can be done in OOTP to increase the ai's level of competence and to make things harder on a human user if you want a greater challenge, but yeah highly intelligent/experienced human/intent on exploiting any and all ai loopholes > game ai.

In other news, the sun rose in the east this morning

That being said, OOTP's ai is far above that of any other baseball game available and probably above any sports game available with the possible exception of FM. Markus also prioritizes improvements and upgrades to the ai every year. So can it get better in the future? Yup, absolutely. Is it pretty darn good now? You bet.

Last edited by Lukas Berger; 04-18-2015 at 05:14 PM.
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