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Old 04-19-2015, 09:47 AM   #60
I♥Pepper
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Join Date: Jul 2014
Posts: 33
Quote:
Originally Posted by lukasberger View Post
Of course the ai doesn't handle things as well as a high level player. Would anyone expect the ai in any game to be better than a highly intelligent and experienced human?

It doesn't manage that trick in any game or any computer program available to the general public, with the possible exception of using brute force calculations for games with strictly limited scenarios, and very few variables, like chess simulators. That being an approach that wouldn't work in a game like OOTP since it would require too much processing power and an impossible amount of coding.

So I guess I'm not really sure what the discussion is all about. There are plenty of things that can be done in OOTP to increase the ai's level of competence and to make things harder on a human user if you want a greater challenge, but yeah highly intelligent/experienced human/intent on exploiting any and all ai loopholes > game ai.

In other news, the sun rose in the east this morning

That being said, OOTP's ai is far above that of any other baseball game available and probably above any sports game available with the possible exception of FM. Markus also prioritizes improvements and upgrades to the ai every year. So can it get better in the future? Yup, absolutely. Is it pretty darn good now? You bet.
So your saying the a.i. is "pretty darn good" and " it would require too much processing power and an impossible amount of coding" in the same argument? Which is it? Is it good or is it impossible to code? Baseball isn't so much more complicated than chess that it's "impossible to code". In fact, the game of baseball itself is simple. There are in fact limited scenarios.
Complications are introduced when the a.i is asked to manage the roster. Not just in game, but throughout a season. Also, not just for one team, but many teams, in many leagues. As a result, there are numerous posts in these forums pointing out weaknesses in the a.i.'s substitution patterens and roster management quirks, like trading oddities. Are these difficult to code? Yes. Is it impossible? No. If it was impossible, OOTP wouldn't exist in its current form. One thing is for sure with absolute certainty, however. Continuing with the attitude of "it's just too hard to code" will result in no further improvements and the eventual decline and death of this game. Which, in my opinion, has already begun.
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