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Old 04-20-2015, 09:27 AM   #75
MKG1734
Minors (Triple A)
 
Join Date: Jun 2014
Posts: 256
Quote:
Originally Posted by lukasberger View Post
Baseball is exponentially more complicated than chess once all those roster rules etc. you casually dismiss are taken into account, which they have to be in order to build a superior ai.

The ai now is good, very good, but it can't regularly overcome an intelligent, experienced human intent on "winning" the game and gaming the system. No ai can. That's sort of ai is what's literally impossible to code.

But a good, challenging, though not perfect ai? That's not impossible, it's already part of the game. And it gets better every year because improving it is always a priority for Markus. To help with that, posting any ai oddities you see in the bug report thread is encouraged, it's a good thing. No one should be discouraging others from doing that.

Beyond that, no one's saying that it's too hard to improve or fix the ai, just that it'll never be perfect.

I've now seen this type of post, again, and from a moderator here. Which is the reason I started the post. To find out exactly what options the AI has the most trouble with (and hence a human has a distinct advantage) so that I can avoid them in my new game by turning them off...
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