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Old 04-20-2015, 11:15 AM   #81
MKG1734
Minors (Triple A)
 
Join Date: Jun 2014
Posts: 256
Let me simplify this thread so that the substance of its posts and the player opinions can be stated/:

Player: Fyrestorm3
Suggestion(s): Reduce expanded (September) roster from 40 to 30
Reasoning: The AI does not handle the expanded roster configurations or in-game strategies well. For example, a team in the pennant race will start substandard players / use substandard players in-game that can affect/skew what the true outcome of a game should be.

Player: Sweed
Suggestion(s): Trade setting: Low frequency/favor prospects. MiLB use ghost players.
Reasoning: AI holds onto young talent and the AI is not forced into making sub-optimal roster moves in the minor leagues to deal with injuries

Player: The Wolf
Suggestion(s): Stats only
Reasoning: If a player is performing, he is valued and kept. If he isn't he gets benched/sent down/traded/cut

Player: OldFatGuy
Suggestion(s): Turn off 'everything' (coaching, scouting, player morale, player personality, options, Rule V Draft. Turn rating scale to 1-5 to mimic fog of scouting.
Reasoning: The AI handles each of these worse than a human player, therefore, the AI is handicapped. (AI won’t hire the best scouts, leaving some of the best available… same with coaches). Player morale/personality the AI makes poor decisions, i.e. trading players based solely on player morale/personality.

Player: Lukasberger: “Of course the AI doesn’t handle things as well as a high level player” …
Suggestion(s): None
Reasoning: None

Lukasberger, you have essentially mentioned this twice now. What option doesn't the AI handle as well as a human player? In your answer, consider that I am a human player that is not intent on 'gaming' the system but is playing an honest-effort game.

Furthermore, to expand on The Wolf's most recent comment:
I understand how to make the game 'harder' for myself. What this thread is attempting to ensure, though, is that the game AI is as "decision making error-free" as possible. I may not make the correct draft pick each and every time ... or sign an international leaguer when I should have. The development engine allows enough randomness that I will miss here and there. What I won't ever do, though, is make an incorrect 40-man roster move, incorrectly use my player options, hire a substandard scout/coach/trainer when a better one is available, etc. These are the things I want the AI to avoid, always. OldFatGuy states that the AI will make poor decisions with these options. Sweed doesn't seem to think so. Lukasberger, are these the options you mean that the AI won't handle as well as a human player? The Wolf, I understand your point about stats only, and agree that it can have a massive effect on both the AI and human player and will be using it to see if the AI uses it correctly. This is not about me, the human player. I'm not going to make mistakes with regard to the intricacies of roster management. Its impossible to always accurately gauge the development engine and that is a good thing. This is about the AI playing against the AI and ensuring that the AI games and rosters are managed correctly.
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