This is my opinion. and it bares out the two posts in the thread, one a longer running league with low ryan k's, the other a more new league 1974 and lots of ryan k's.
It has to do with the way the game handles historical players who have played thier last year early age 22-34, and has no "drop off stats" as players who played long past that age. so it just recalcs their last year over and over, hence how roberto clemente can be hitting .350 at age 50 in the other thread.
The problem comes because the way the game calculates stats is by an over all yearly total- say there are 30,000 strikeouts to hand out for a year. If only the players who played a year played then the 30,000 K's get handed out roughly as real life (the ryan stats for 1974 start)
But with lots of good players still around (not retired or in any way dropped off) the 30,000 get more distributed. Its why you in long term historical leagues you have trouble sometimes with guys coming anywhere close to their numbers.
The only tweeks I have found for now (until a revised db can be created to handle this) is a) retire players as per real life or if you want longer careers like do b) manually adjust players each year at ages such as 32, 35, 38 or whatever to create the drop off in recalcs for players with no further stats c) expand the league by 4-8 teams early on, thus the extra players don't take up spots in say a 16 team league but fill out the available spots on the 4 new teams. Its not real life, but it does tend to then make the stats much more real.
For me using the spritze hs db I find I add 10-12 teams to make up for the tremendous amount of good players, and then I still manually edit some players who are having super long careers.
Just passing on my findings and suggestions with historical tests over the years with ootp
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