Quote:
Originally Posted by MKG1734
I hope this comment is directed (and expected to be taken) as being part of the above conversation with regard to where players are positioned on the field. Because if it is, then it certainly makes zero sense. And if it isn't ... then I'm misinterpreting your comment and I'm sorry.
You say:
If there are two players who have already been substituted into the game, and they're both playing the field at the same time ... OOTP continually (and I will start posting these as I start playing games when I have time, as I did last year) will play two players completely out of logical positioning. This has nothing to do with fielding the 'best batting lineup.' Both players are in the game, already. OOTP should THEN optimize the fielding positions of the players on the field.
For example (from my post last year):
There was one response that made sense:
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This is a long standing issue. I've complained about this very thing as far back 13, and again in 14, see
http://www.ootpdevelopments.com/boar...me-sub-ai.html. The stock explanation/response is that the AI will look to optimize offense first/always.
The bottom line is that while the in-game strategy AI has consistenty improved over the past 3 or 4 versions, Roster Management, both in-game and organizational has stagnated in spots leaving really big holes like the one here. I'd never think to understand the coding difficulty here (or anywhere else for that matter), or suggest that it could be changed with ease. And i do see less of this type of thing.
One bit of help I can offer is that if you let the AI set line-ups and replacements, it will not fill in a replacement spot where there is no player rated for this position available. Which will often lead to the problem above when there isn't a replacement set in the line-up's page. I Always set my replacement players and will put the most logical player in the slot, even if he's not rated at that position. I've never seen the AI override that. It won't shuffle the available players into their optimal defensive spots, as it should, but unless the situation is dire it will keep the AI from putting your back-up C into CF simply because he might have a better stick.