Quote:
Originally Posted by MKG1734
I understand your point; however, my issue with that is two things, specifically:
#1 (a): Doing so gives my team an unfair advantage over the AI that does not do this (I attempt to play on as even a playing field as possible with the AI in my personal games as a house-rule). I understand this does not apply to what you suggested, because your suggestion is valid. I just choose to play differently (personal preference).
#1 (b): Because the AI does not do this ... I feel it essentially ruins seasons. My reasoning is that, AI vs AI games have this happen. Therefore, an AI team can lose (or win) untold amounts of games due to the error in the AI-in-game logic for substitutions. I mean...I still play the game and choose to try to ignore the fact that the standings are not truly representative of what they might otherwise be with proper logic coding; however, it still is frustrating to think about. Hopefully I will have the time to constantly post this issue so that, perhaps, it may be tweaked/corrected for all to take advantage of in the future.
#2: Still, you have to remember, in the situation I described .... lets say the AI attempted to put the best offense on the field, which I assume is coded into the game from what is said.
Regardless, even in this situation - with the best offense on the field - the in-game AI should still then be checked to maximize the defense of those players on the field. The game is clearly not doing this (at least not well). The proof is in the common instance like the one I described: The game did not check to see that the backup utility INF was a 92 rated 2B and and 90 rated SS ... vs. ... the backup 2B who was a 84 rated 2B and a 0 rated SS and then proceeded to put the backup utility INF at 2B and the backup 2B at SS.
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I follow you on all points. The AI's failure to be able to shuffle players to their optimal defensive position in-game is the unavoidable, inexcusable issue here, I wasn't trying to detract from that.
I've been around here a long time and two things come to mind. One is that my mind tells me that the in-game AI handled this properly in the old version (6.0, 6.5 and maybe before), though I wouldn't stake my life on it.
The other is that experience tells me that I don't like the chances of seeing this ever work as it should. I went to the trouble of reporting the failure to properly "re-shuffle" defensively in both 13 and 14 as a bug, and you can see what that has accomplished.
I'll only hope that if the issue continues, and users continue to notice it and complain, maybe the developer(s) will eventually make it right.