Quote:
Originally Posted by jaysdailydose
I've just recently returned to the forums but I feel like I definitely can comment on this from a point of knowledge, so let me step in here.
The Wolf and I have actually talked about putting together like a "Legend" level quickstart, and TRY to make it hard. It didn't really get off the ground because of real life, but it'd be damn difficult anyway because everyone is so different.
0/67/22/11 like he states works VERY well for AI player management, at least up until 15, with stats only.
(snip)
The key to having a really solid AI in terms of player management is having the AI get its info in a way that makes sense, which is making it look at performance. 0/67/22/11 or 5/62/22/11 for the person who really wants to use ratings is a VERY solid way to go, and it has been tested by quite a few people.
As always, your mileage may vary.
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I'm interested in using one of these settings in a new historical fiction league I'm starting. What happened beginning with v15 with the setting. And, if course, what kind of an actual (or discernable or practical) difference does a 5 value for ratings make? An earlier post says the game relies on ratings for many things.... Doesn't such an emphasis on current stats cause a problem for the AI to build long term? I mean, do potential ratings come into play at all?