Quote:
Originally Posted by Okay
I'm interested in using one of these settings in a new historical fiction league I'm starting. What happened beginning with v15 with the setting. And, if course, what kind of an actual (or discernable or practical) difference does a 5 value for ratings make? An earlier post says the game relies on ratings for many things.... Doesn't such an emphasis on current stats cause a problem for the AI to build long term? I mean, do potential ratings come into play at all?
|
I've played with both, but the way it's felt in prior versions is that the 5 for ratings would allow "hype" to play into decisions a little bit. It felt like it would give thoughts of what a players perceived abilities were (ratings) while still keeping the main focus on the players production.
The best way to see the difference is to set up one test league, run four seasons, and then scout the league using each setting. Do it in commissioner mode and go look through the AI teams and see what changes they make off this change in evaluation. You'll get a clearer view of what it does than me explaining. You can do it with a very small league with no minors and cut out all the guff like baseball cards and the like so it sims ultra fast.
The biggest change in the difficulty for me has been turning coaches and scout ratings off. Then you have to actually see who scouted or coached well instead of it telling you who is a legend so you always have the best and know to 95% trust the info you receive.