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Old 05-10-2015, 05:37 PM   #293
jaysdailydose
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Quote:
Originally Posted by Dyzalot View Post
I'll give you the benefit of the doubt and assume for now that you are missing the context. So I'll explain it again. It has been argued that we shouldn't expect the OOTP AI to rearrange the defensive alignment in the infield to the most optimal possible because in real life most players don't move around much. So here the argument isn't about it being a "game" but instead about realism. But let's forget that for now. Let's look at the example I posted previously in this thread of the second baseman getting pinch hit for and the OOTP AI bringing in an infielder and playing him at third base, where he is rated a "1" and moving the third baseman to second where the two of are basically equivalent defensively. So if they aren't supposed to be moved to improve the defensive alignment, why are they being moved to make the defensive alignment worse?



I believe I accurately stated your argument in the paragraph above. Feel free to correct my errors.
I would want more info. The fact that he is rated at the position means he can play it and especially at third, if he has a better arm, he might get that call into exactly the situation you describe. Maybe he has a horrid turn dp we aren't seeing that while his position rating indicates a ton of experience doesn't make him have great tools.

Do I see your argument? Absolutely. As I've said a bunch in this post, though, there are a TON of factors in play. Do I like the situation you describe? Probably not...but you've said they are "almost the same player at second" which means they aren't and I'd like to see both players in question before calling it wrong.
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