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Old 05-10-2015, 07:41 PM   #306
jaysdailydose
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Quote:
Originally Posted by MKG1734 View Post
Your post did not apply to what I was posting; however, this part of your post applies to what I am attempting to do.

After getting back online and checking and re-reading this thread, it appears that jaysdaileydoes - in particular - seems to think I am saying the game is egregiously incorrect in what it is doing (without seeking to find out WHY it is doing something). This is not the case.

What I AM attempting to do is figure out HOW the game works.

For example, jaysdaileydose continues to say that (from my previous example of Players A, B, and C) that Player B and his plus-plus-power (65) is being played over a player with much stronger hitting ratings on the whole in Player C. On top of this fact, Player C has substantially stronger statistics when compared with Player B. ESPECIALLY when vs. RHP only is considered.

Now, I understand all the previous; however, jaysdaileydose seems to think I am ONLY wanting the Player C to play over Player B. This is not true. While I disagree with the AI manager playing Player B over Player C, I am confused with how the game is working.

For example, and this seems to perhaps be a point of confusion with my posts ...

If the players are used for STATS ONLY - with 100% of the AI Evaluation based on the current year - the lineup does not change. The AI continues to play what is a suboptimal overall player statistics-wise (as well as ratings wise).

Now, this lineup permeates thru EVERY setting Ive tested on the AI Evaluation. So....does this mean that the AI Evaluation settings mean nothing when it comes to lineup creation?

If the answer is they don't...then okay. What DOES create lineup settings?

If the answer is they do...then okay...but why does the lineup stay the same thru each setting? For example ... if stats mean 100% ... why would the game play a player who is clearly having a much worse year when compared to a player having a much better year?

For those who haven't followed, let me make this easy:

The game has 3 players who are essentially equal at both SS and 2B (all three can play both positions essentially equally)

Ive since finished the season ... here are the year-end stats (HR and AB/HR in parentheses)

Total:
Player A: 376 PA, .283 - .336 - .477 (15, 23/1), 2.2 WAR
Player B: 313 PA, .257 - .294 - .429 (12, 25/1), 1.5 WAR
Player C: 326 PA, .318 - .374 - .505 (7, 43/1), 3.3 WAR

vs. RHP:
Player A: 322 PA, .282 - .332 - .480 (13, 23/1)
Player B: 203 PA, .228 - .266 - .394 (8, 24/1)
Player C: 243 PA, .330 - .374 - .542 (7, 32/1)

**NOTE: Player B was brought up later in the season, which accounts for the fewer Plate App.; however, Player B was a starter vs RHP and vs LHP

Furthermore (with all defensive ratings essentially the same):

Player A:
Con: 50/55
Gap: 70/70
HR: 55/55
Eye: 40/55
AvoidK: 45/45

Player B:
Con: 45/55
Gap: 50/60
HR: 65/75
Eye: 45/50
AvoidK: 30/35

Player C:
Con: 60/75
Gap: 70/75
HR: 50/65
Eye: 45/60
AvoidK: 55/60

If the game is set up to play 'stats only' - why is Player B starting over either Player A or Player C? Its a legitimate question ... and understanding its answer will either help me understand what the game is doing or help me adjust a setting (but which setting?)

Under 'stats only' isn't Player B's 65 HR Power ignored in favor of stats? If so ... why is Player B starting?
The 65 might be ignored. The 15 jacks in 300 plate appearances from a young shortstop would not be. Potential is also still considered by the AI as well. The stats are already showing him out to be a very productive power hitter at a young age.

Why don't you open the editor and see what makes your manager tick, for real, instead of wondering... it might shed a lot of light on why he is making these decisions and it is obviously bothering you a great deal.
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