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I still think its the fact that most managers would find a way to get a potential 40 homer bat into their lineup and the more "Punch and Judy" hitter would be the backup
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For what its worth ... I just got back to the game and checked the manager's ratings in the editor:
Hitting Coach Focus: Neutral (does not favor power)
Overall Roster Strategy: Set all the way to Favor SPEED
So... now everything that has been 'guessed' has been incorrect.
The game now has been being played at 100% current year statistics ... with a manager that favors speed ...
and yet....
vs. RHP:
Player B: 203 PA, .228 - .266 - .394 (8, 24/1)
Player C: 243 PA, .330 - .374 - .542 (7, 32/1)
..
Player B:
Con: 45/55
Gap: 50/60
HR: 65/75
Eye: 45/50
AvoidK: 30/35
Player C:
Con: 60/75
Gap: 70/75
HR: 50/65
Eye: 45/60
AvoidK: 55/60
Player B is the player playing in the lineup. And, lets remember, Player C also has superior defensive ratings to Player B. The players also have EQUAL speed / stealing / baserunning ratings.
Now, what is going on here? I am more convinced than ever that the game is not working properly.
The information indicates that the AI Evaluation settings actually do nothing in terms of roster management. And, more odd than I even realized, the manager of the team highly DIS-favors the player that is actually playing.
Hell, I don't know ... maybe I'm the first person who has actually paid attention to this stuff and how it all interworks (or doesn't work, in this case) together.