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Old 09-30-2015, 02:32 PM   #21
RonCo
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Join Date: Aug 2003
Posts: 10,311
Quote:
Originally Posted by Friendly_Beaver View Post
Correct me if I'm wrong but the idea that you can change your ticket prices mid season making things more realistic is absurd.

Has a team ever changed their prices mid season? How would they even handle that, give a refund to people who bought tickets in advance/season ticket holders? I can't see this ever happening, sure they do some giveaways and packages where you buy tickets you get a hotdog/drink with it etc but I've never heard of a team saying, we jacked our prices way out of line this year so we will reduce them for the rest of the year and if they did, the person who made that decision (you) probably wouldn't have a job anymore.

In my opinion if you made the prices too high that's your own fault, if you raised prices with low fan interest and loyalty and knowing you weren't going to have a good team that's not OOTP's fault.
There are many examples of real life teams changing the price of games during the season. I don't understand how this ability would be considered "gaming the system." The advent of true dynamic pricing is just a modern version of an age-old concept of pricing to market.

One of the issues may well be that OOTP doesn't take rapid price changes into account for fan interest (I could see fans turning off a bit if rates were increased 50%, or fan interest increasing a little if prices were reduced)--which I don't know if OOTP does or not. But if this is the case the problem is not with the ability to change ticket prices, but is with a proper model of the "risk/reward" system associated with doing so.
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