edit: if you want more innings per outing, i bet the settings can oblige. test out the frequency of reliever use and how it affects length of use. i'm pretty sure there is a setting that will result in RP being used more than 1ip at a time more often. something in that area should do what you want.
bullpen roles: how to get the most out of top 4 relievers.
Reliever #1 - cl 9inning or later, if you want more innings, go ahead and do 8+ or later. i think you miss out on more high leverage situations due to fatigue, but i could be very wrong... just based on opinion.
#2 - sup 7+ (one with secondary role of CL or both if equivalent)
#3 - sup 7+
by doing both 7+, the better pitcher will be used more often and not just in the 8th inning.
(again, you could do 6+ or later and they will get more innings)
#4 - MR-use more often with secondary role of SU (on a rare occasion the 2ndary role will be LR for this guy)
(the rest, MR-use less often - unless they are good enough to shar time with your best MR, of course. sometimes i will tier it more (one with MR-normal usage) if there is big drop off from the 5th to the 6th releiver etc. otherwise i only want them used if necessary).
LR i use as secondary roles only. i will use it for the developing reliever that is a MR use less often type or the best one after my MR/SU guy preferably with above average bullpen stamina and a third pitch - 3rd pitch not required.
unless you have a completely dominant 140+ win team, you should see 60-70+ for your closer and can get over 50saves in better years.
your top 4 relievers will get tons of work. they trick is to limit the sucky relievers as much as you can. don't give them the LR role if you want to minimize their innings.
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quoted:
"If there were something I would like added to OOTP, it would be home and away lineups. The most powerful idea of this lists is being able to pinch hit in the 2 hole in the lineup as an away team to start the game. It disguises your true starter, pushes a pitchers plate appearance two more at bats later in the game, and sets up your pitcher to be in the ideal position for sacrifice bunting a good OBP hitter batting in the 9th or 1st lineup position to second base for the meat of the order. "
i must be missing something.. so the pitcher is in the 2 hole when away to start and pinch hit before they even play? but then your pitcher is in the 2-hole the rest of the game (except innings of PH) and he gets that many more at bats (sure outs).
unless someone's splits are so wretched, i really don't value l/r matchups that highly... the numbers have to back it up. so for a manager like me, hiding a SP is no real advantage. plus all the necessary subs and position switches can stil be made. you can replace a 3b in the 4th slot but they don't have to play 3b. so the moment the SP is revealed, the subs can be made without problems for the most part plus they say an optimal lineup only accoutns for 16-20 or so runs over a 162game season compared to a lesser optimal lineup.
about relievers (not quoted):
also i think the advantage of 1 ip will allow them to enter more games and in theory be available more often for high leverage situations as they arise - which is not predictable in any way, so availability is key.
if a team only has a couple dominant RP, then i'd be all for pitching them more than one inning in that situation. if i have 3-4 quality RP, i'd rather use them all 1ip at a time and have greater flexibility and availability over time.
it's not just about one game i nthe regular season. it's what you can maintain with a heavy workload.
postseason, throw all that out the window. pitch the guy 2innings if they haven't gotten through the lineup once, for sure. a RP #'s won't look as good as they normally do if they see the same batters 2 or 3times.
it shouldn't be about adhering to one theory or the other. context should dictate which should be employed. both have benefits and costs associated with their use.
Last edited by NoOne; 12-29-2015 at 04:22 PM.
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