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Old 02-15-2016, 03:19 PM   #18
NoOne
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Join Date: Apr 2015
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Quote:
Originally Posted by Tyler87898 View Post
Ok this is starting to make sense, however I have another situation in my test league. All the modifiers are still 1.000 but I decreased the league total homeruns to 4900 (from 5900) but the actual homerun numbers INCREASED. How?

Also, you said the league total values are just for calculating the % difference so that you can set the modifiers? So they don't really affect results at all (though they seemingly did in my test league)?


edit: just saw your edit. So if I hit autocalc in my actual league, it will change the modifiers in a way that will get numbers closer to what the league totals are set to?
i may have editted after you quoted, which may or may not clear things up.

the manual actually explains why that happens. it has to do with how the league totals are used. that's all outside of what we see. so from our point of view, it's better not to mess with those totals as a means to manipulate results. it's better to set them, then leave them alone.

the LTMs are just more intuitive to use when manipulatiing results.

so, they are used for more than just calculating a percentage for us to use when changing LTMs. i didn't mean they weren't used in the game engine. but their actual values aren't neccessarily important, either... with LTMs you can get what you want, regardless of the league total. if it says 5900 and you want 4900, you should just change the LTM. what you want and the value for league totals do not have to be the same... i can only assume things run smoother if the totals are in proper proportion with each other relative to what results you want to see it fluctuate aorund.... personally, i do set htem to start, and i make sure their values are in proportion to AB for the ERA and Slash values i want to see etc etc. just using the default for fictional or real-world mlb league is good enough... probably better if you don't take the time to calculate it all out in the right proportion.

yes, hitting autocalc will assess talent in league and calibrate the results to that talent. if i recall it runs like 3 seasons worth of calculations and poops out some LTMs that should match talent in league to that type of statistical output.

it's not meant to be perfect. i think it's meant to increase volatility from year to year. i think someone from ootp represented that way before in manual or maybe in forms.... i could be totally wrong on that too, to be clear. even 3 years of data has alot of error associated with it, so don't expect exactly a 4900 home run average for any short window of time.

ignorance is bliss for me on that... it was a see no evil, hear no evil moment... i'd rather not know that's required for a normal amount of fluctuation to occur... really bad sign. la-la-la can't hear la-la-la

edit: 4900 is still going to be a mid 4.00's ERA type leage, at least.... my best guess. 4.5-4.9 maybe 4.3-4.7 range year-to-year.

Last edited by NoOne; 02-15-2016 at 03:35 PM.
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