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Old 02-16-2016, 01:16 PM   #21
actionjackson
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Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,181
Quote:
Originally Posted by Tyler87898 View Post
So I see in another one of your threads that you aren't a fan of using autocalc every year, but it sounds like it would solve my problems, right?

edit: Maybe I should do autocalc each year, but first set all the modifiers to 1.000 before I hit the button.
When you do auto-calc, you allow the game to set the modifiers so that it can achieve the league totals you are hoping to achieve. The reason NoOne doesn't care for it, is that it sims your league three times, and then spits out the LTMs that will be needed to achieve the league totals you're looking for. He feels that's not enough (he's probably right) to achieve his level of statistical accuracy, but for me it comes close enough. If I look at the totals that occur over time, it averages out to roughly where it should.

For example, I use 1984 as the base for my league totals. In 1984, the batting average in MLB was .260. Through 30 years in my league, it is .260. It has fluctuated depending on talent levels in my two sub-leagues, but that's pretty darn good IMHO. In 1984, the earned run average in MLB was 3.81. Through 30 years in my league, it is 3.83. Again, there have been fluctuations depending on talent in the two sub-leagues, but that's a pretty good result. Good enough for me to stick with it. Here's a picture of the fluctuations in action so you get an idea of what I'm talking about:
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