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Old 02-21-2016, 04:25 PM   #41
The Wolf
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Quote:
Originally Posted by frangipard View Post
Not at all. If I'd have guessed, I'd had have gone more like 70/15/15, or even 80/10/10.

The difference between heavy users of a product and the users at large is a well-recognized phenomenon that all marketing people take into account. It's a manifestation of the Pareto Principle, though in the case of OOTP buyers and this forum, it's probably, along the lines of 95% of the consumer feedback coming from 5% of the purchasers.

That doesn't mean you ignore those 5%, as they are your loyal repeat customers, your brand evangelists, etc. But you take what they say with a grain of salt.
This.

I had posted back before the announcement that I had already figured some of this out. My private guess was 70/15/15, which wasn't all that accurate.

Regardless, the data is now in and it is what is. Now we all have to deal with a reality based on it.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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