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Old 03-05-2016, 03:55 PM   #19
tedstriker
Minors (Single A)
 
Join Date: Mar 2015
Posts: 75
How mod-able is OOTP? Do we have access to the database for editing outside of the game? If so, it is likely possible to script all of the manual procedures people are going through right now. It obviously won't be perfect, but might be good enough to satisfy those looking for this feature (myself included). It could also give Marcus feedback about how people would use it.

I think the key reason I have a avoided it is the extra overhead of all the manual steps. Also, without different financial structures for each league, I'm not sure it would be any fun. However, if we can modify the database, we could automate something simple like decreasing budget by a fixed percentage when relegated, or imposing different salary caps where player's contract is decreased by the percentage necessary to meet the cap.

The AI would be still be lacking, but I could live with that for a long time. Actually, there might even be hacks here we could automate. For example, if a team is in the relegation zone with X number of games to play, automatically switch them to "Win Now" mode. Again, not perfect, but might be ok.
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