View Single Post
Old 03-18-2016, 08:46 PM   #2
mrbadguy
Minors (Triple A)
 
Join Date: Aug 2010
Posts: 251
Here is my graphics info...Yes I do know its an older computer but really OOTPB is about the only game I play on it.

Once again..I only copied and pasted the first little bit... Did not think all if it needs to be posted.

Thanks again.

================================================== =
GPU Caps Viewer v1.26.0.0
GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net
================================================== =


===================================[ System / CPU ]
- CPU Name: AMD Athlon(tm) II X2 220 Processor
- CPU Core Speed: 2812 MHz
- CPU logical cores: 2
- Family: 15 - Model: 6 - Stepping: 3
- Physical Memory Size: 3072 MB
- Operating System: Windows 7 64-bit build 7600 [No Service Pack]
- PhysX Version: drivers not installed


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1680x1050 @ 59 Hz - 32 bpp
- Num GPUs: 1

- GPU 1
- Name: GeForce 6150SE nForce 430
- GPU codename:
- Device ID: 10DE- 3D0
- Subdevice ID: 103C-2A6C
- Driver: 9.18.13.908 (R309.08)
- Branch: r304_00-740
- BIOS version: 5.61.32.25.02
- Memory size: 256MB
- Memory type: DDR1
- Memory bus width: 32-bit


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: NVIDIA Corporation
- OpenGL renderer: GeForce 6150SE nForce 430/integrated/SSE2
- OpenGL Version: 2.1.2
- GLSL (OpenGL Shading Language) Version: 1.20 NVIDIA via Cg compiler
- ARB Texture Units: 4
- Vertex Shader Texture Units: 4
- Pixel Shader Texture Units: 16
- Geometry Shader Texture Units: 0
- Max Texture Size: 4096x4096
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 63.4
- Max Dynamic Lights: 8
- Max Viewport Size: 4096x4096
- Max Vertex Uniform Components: 1024
- Max Fragment Uniform Components: 2048
- Max Geometry Uniform Components: 0
- Max Varying Float: 32
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 4
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
mrbadguy is offline   Reply With Quote