Quote:
Originally Posted by Anyone
Thanks! It looks really good.
Some minor modifications only if you have time, because even as you have it I really like it...the reason it's so deep in the corners is I like balls rolling around in the corners, so I'd like a little more OF foul territory (moving the seats back in the OF foul areas a bit). Also, maybe move "RF" in about 3 feet more but then RF right down the line back about 5 feet to where I originally had it before moving it all in 5 feet, so there can be a bend in the wall as it juts noticeably backwards in a wall bend.
I don't know how much of the animation I want I'll actually see in the game but I'll give it a very high triples factor so the ball can get into the RF corner and need to be chased down. This park, in real life, would give up lots of extra-base hits down the line (fewer down the line HR's but many more HR's to CF, but on balance a below average HR park) and, while I won't do this because the OOTP engine won't make it play this way, this park in real life would be one in which it would make sense to guard the lines a whole lot.
If it's too late for the alterations it's fine, because I really like it as it is already.
Thanks so much!
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Hmm. The hardest thing to do is actually to move the walls after I have got to the point where I am now. Sorry. I guess I misread your post about the foul territory and thinned it in the wrong spot.
I'm not sure how much you will see the ball kicking around in the corner any how. In my testing, most balls just take one bounce off the wall and then to the fielder. (It's possible this could be improved in the future I suppose
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