|
I run a team in an online league that uses fictitious players. Scouting is turned off. There are 20 teams in the league but we only have 16 active GMs, so the remaining 4 teams are under AI control. But they give us constant problems because they waive and/or release several players every sim, including some of their very best players. This causes three problems. First, it makes the league something of a farce, seeing a team releasing young players with 4-star ratings. Second, it weakens those AI teams so badly that it makes it almost impossible for us to find guys willing to take control of them. Third (and most importantly), it forces our commissioner to constantly monitor everybody's roster to make sure that some GM isn't gaining an unfair advantage by scooping up some of these players as soon as the AI teams release them. It's caused a lot of hard feelings ... "Hey, where'd you suddenly get that 4-star pitcher? You didn't have him the last time I played you." "Well, he was a free agent, so I was free to sign him." "Yeah, but a drone team released him and you're not supposed to touch players released by drone teams." "Well, I guess I didn't notice." "How long have you had him? How many games has he won for you?" "I don't remember, but if you take him away from me now, I'm going to quit."
This sort of thing is a definite buzzkill. Can't the AI be set so that it only releases players with a 1-star rating or less? (I'm talking POTENTIAL ratings too, of course ... some of the players released in our league are 19-year-old kids who may be 1-star right now but they have 4-star potential, and no GM in his right mind would release a guy like that.) Doesn't seem like it should be too hard to get the AI to check a player's star rating before cutting him. For that matter, I'm not sure why the AI teams feel compelled to release somebody every sim. AI teams don't make trades, so it's not like they've suddenly acquired new players and need to make roster room for them. The whole business of AI teams constantly waiving/releasing players is a serious problem that needs to be addressed.
|