Not sure if this thread is still being looked at by the developers but here is my info. I bought OOTP 17 last night and very disappointed the face gen isn't working. Ding fictional leagues, faces are very important to me. Please help, thanks!
================================================== =
GPU Caps Viewer v1.30.0.0 report
Geeks3D ? 3D tech news, graphics programming, pixel hacking and demoscene
GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net
================================================== =
===================================[ System / CPU ]
- CPU Name: Pentium(R) Dual-Core CPU T4400 @ 2.20GHz
- CPU Core Speed: 2253 MHz
- CPU logical cores: 2
- Family: 6 - Model: 7 - Stepping: 10
- Physical Memory Size: 3072 MB
- Operating System: Windows 10 64-bit build 10586
- PhysX Version: drivers not installed
===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1366x768 @ 60 Hz - 32 bpp
- Num GPUs: 1
- GPU 1
- Name: Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporation - WDDM 1.1)
- GPU codename: GMA 4500MDH
- Device ID: 8086-2A42
- Subdevice ID: 1179-FF11
- Revision ID: 7
- Driver: 8.15.10.2702 (3-11-2013)
- Bus Id: -1
- Shader cores: 10
- BIOS version: Intel Video BIOS
- Memory size: 1341MB
- Memory type:
- Memory bus width: 0-bit
===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: Microsoft Corporation
- OpenGL renderer: GDI Generic
- OpenGL Version: 1.1.0
- GLSL (OpenGL Shading Language) Version: n.a.
- ARB Texture Units: 0
- Vertex Shader Texture Units: 0
- Pixel Shader Texture Units: 0
- Geometry Shader Texture Units: 0
- Max Texture Size: 1024x1024
- Max Anisotropic Filtering Value: X1.0
- Max Point Sprite Size: 1.0
- Max Dynamic Lights: 8
- Max Viewport Size: 16384x16384
- Max Vertex Uniform Components: 0
- Max Fragment Uniform Components: 0
- Max Geometry Uniform Components: 0
- Max Varying Float: 0
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[no]
- Multiple Render Targets / Max draw buffers: 0
- Pixel Buffer Objects (PBO) Support:[no]
- S3TC Texture Compression Support:[no]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[no]
- Floating Point Textures Support:[no]
- OpenGL Extensions: 2 extensions (GL=2 and WGL=0)
- GL_WIN_swap_hint
- GL_EXT_bgra
- OpenGL core capabilities: 176 caps listed
- GL_MAX_LIST_NESTING: 64
- GL_MAX_EVAL_ORDER: 30
- GL_MAX_LIGHTS: 8
- GL_MAX_CLIP_PLANES: 6
- GL_MAX_TEXTURE_SIZE: 1024
- GL_MAX_PIXEL_MAP_TABLE: 65536
- GL_MAX_ATTRIB_STACK_DEPTH: 16
- GL_MAX_MODELVIEW_STACK_DEPTH: 32
- GL_MAX_NAME_STACK_DEPTH: 128
- GL_MAX_PROJECTION_STACK_DEPTH: 10
- GL_MAX_TEXTURE_STACK_DEPTH: 10
- GL_MAX_VIEWPORT_DIMS: 16384
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
- GL_MAX_3D_TEXTURE_SIZE: 0
- GL_MAX_ELEMENTS_VERTICES: 256
- GL_MAX_ELEMENTS_INDICES: 2048
- GL_MAX_TEXTURE_UNITS: 0
- GL_MAX_CUBE_MAP_TEXTURE_SIZE: 0
- GL_MAX_TEXTURE_LOD_BIAS: 0
- GL_MAX_DRAW_BUFFERS: 0
- GL_MAX_VERTEX_ATTRIBS: 0
- GL_MAX_TEXTURE_COORDS: 0
- GL_MAX_TEXTURE_IMAGE_UNITS: 0
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 0
- GL_MAX_VERTEX_UNIFORM_COMPONENTS: 0
- GL_MAX_VARYING_FLOATS: 0
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 0
- GL_MAX_CLIP_DISTANCES: 6
- GL_MAX_ARRAY_TEXTURE_LAYERS: 0
- GL_MAX_VARYING_COMPONENTS: 0
- GL_MIN_PROGRAM_TEXEL_OFFSET: 0
- GL_MAX_PROGRAM_TEXEL_OFFSET: 0
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 0
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 0
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 0
- GL_MAX_RENDERBUFFER_SIZE: 0
- GL_MAX_COLOR_ATTACHMENTS: 0
- GL_MAX_SAMPLES: 0
- GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: 0
- GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 0
- GL_RGBA_FLOAT_MODE_ARB: 0
- GL_MAX_COLOR_ATTACHMENTS_EXT: 0
- GL_MAX_RENDERBUFFER_SIZE_EXT: 0
- GL_MAX_SAMPLES_EXT: 0
- GL_RGBA_INTEGER_MODE_EXT: 0
- GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 0
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT: 0
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 0
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 0
- GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0
- GL_MAX_RECTANGLE_TEXTURE_SIZE: 0
- GL_MAX_TEXTURE_BUFFER_SIZE: 0
- GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 0
- GL_MAX_VERTEX_UNIFORM_BLOCKS: 0
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 0
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 0
- GL_MAX_COMBINED_UNIFORM_BLOCKS: 0
- GL_MAX_UNIFORM_BUFFER_BINDINGS: 0
- GL_MAX_UNIFORM_BLOCK_SIZE: 0
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 0
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 0
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 0
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 0
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 0
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 0
- GL_MAX_GEOMETRY_OUTPUT_VERTICES: 0
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 0
- GL_MAX_VERTEX_OUTPUT_COMPONENTS: 0
- GL_MAX_GEOMETRY_INPUT_COMPONENTS: 0
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 0
- GL_MAX_FRAGMENT_INPUT_COMPONENTS: 0
- GL_MAX_SERVER_WAIT_TIMEOUT: 0
- GL_MAX_SAMPLE_MASK_WORDS: 0
- GL_MAX_COLOR_TEXTURE_SAMPLES: 0
- GL_MAX_DEPTH_TEXTURE_SAMPLES: 0
- GL_MAX_INTEGER_SAMPLES: 0
- GL_PROVOKING_VERTEX: 0
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 0
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 0
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 0
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 0
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 0
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 0
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 0
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0
- GL_MIN_SAMPLE_SHADING_VALUE: 0
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0
- GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0
- GL_MAX_SUBROUTINES: 0
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0
- GL_MAX_PATCH_VERTICES: 0
- GL_MAX_TESS_GEN_LEVEL: 0
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0
- GL_MAX_TESS_PATCH_COMPONENTS: 0
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 0
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS : 0
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0
- GL_MAX_VERTEX_STREAMS: 0
- GL_MAX_VERTEX_UNIFORM_VECTORS: 0
- GL_MAX_VARYING_VECTORS: 0
- GL_MAX_FRAGMENT_UNIFORM_VECTORS: 0
- GL_MAX_VIEWPORTS: 0
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 0
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0
- GL_MAX_VERTEX_ATOMIC_COUNTERS: 0
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0
- GL_MAX_COMBINED_ATOMIC_COUNTERS: 0
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0
- GL_MAX_IMAGE_UNITS: 0
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 0
- GL_MAX_IMAGE_SAMPLES: 0
- GL_MAX_VERTEX_IMAGE_UNIFORMS: 0
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0
- GL_MAX_COMBINED_IMAGE_UNIFORMS: 0
- GL_MIN_MAP_BUFFER_ALIGNMENT: 0
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0
- GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0
- GL_PACK_COMPRESSED_BLOCK_WIDTH: 0
- GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0
- GL_PACK_COMPRESSED_BLOCK_DEPTH: 0
- GL_PACK_COMPRESSED_BLOCK_SIZE: 0
- GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0
- GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0
- GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0
- GL_MAX_VERTEX_ATTRIB_BINDINGS: 0
- GL_MAX_UNIFORM_LOCATIONS: 0
- GL_MAX_FRAMEBUFFER_WIDTH: 0
- GL_MAX_FRAMEBUFFER_HEIGHT: 0
- GL_MAX_FRAMEBUFFER_LAYERS: 0
- GL_MAX_FRAMEBUFFER_SAMPLES: 0
- GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: 0
- GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0
- GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0
- GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0
- GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0
- GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0
- GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0
- GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: 0
- GL_MAX_CULL_DISTANCES: 0
- GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0
- OpenGL extension capabilities: 1 caps listed