Quote:
Originally Posted by Spritze
Those players who were "released" may have still been owned by the Pirates though they played on loan to other teams. This happened a lot back in the day. Currently OOTP does not support loaned players.
The question when playing a historical league is how historical do you want it. I'd like to see loaned players supported.
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I'd like teams to have players, period. Unless I'm using real transactions(not even available with real minors), I want my sim to become a league of it's own, with its very own history. I want teams to draft, sign, develop, trade etc. etc. players with goal of winning a championship. I don't want players to be released simply because a team lost an affiliate. Support of loaned players is a really cool idea, but it's something I simply can't see the AI ever being able to effectively make use of. In the end, I'm guessing the majority of OOTP players use this game as a GM/Manager simulation, with the goal of running a franchise over multiple seasons building it into a championship caliber squad. I also bet the majority of folks that were excited about the introduction of historical minors were so, because it would add depth to the historical experience. More players, the option of having to decide when to bring up draft pick etc. I for one think the minor league player database was the most important addition, not the historical minors themselves.
If I start a historical sim in 1919 with the hope of running the Tigers, I want to be able to sign a young Kiki Cuyler and build a franchise around him. I don't want to proceed to 1922 and find out he's no longer on my team, because the Tigers dropped an affiliate for a season or 2. If I decide to add free agency to a 1920's historical league and it becomes clear I can no longer afford to employ a Ty Cobb, I want to be able to trade him for prospects and be able to maintain control over those prospects. I don't want to lose them in the name of a historical precedent.