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Old 11-26-2016, 07:19 PM   #53
thehef
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Join Date: Jun 2006
Posts: 5,379
Quote:
Originally Posted by Spritze View Post
It seems like what it is now is going to be what it is.
That would be a shame. It would be like having steaks and tri-tip in the refrigerator and an awesome new bar-b-que, but not bothering to fully assemble it... So you end up eating Bar-S hot dogs that you boiled on the stove.

Quote:
Originally Posted by Spritze View Post
Way too much churn in players and the players on any milb team in game seem just to be random to me.
Exactly. What is historical about that?

Quote:
Originally Posted by Orcin View Post
The AI does not manage the minor leagues in a realistic way. Players move around way too much and often end up at an inappropriate level. So, creating a system based on reality seems to be a waste of time since the AI is just going to muck it up anyway.
Well said.

FWIW, however, I did some testing a few weeks ago - adding fully-independent (no affiliations) teams & leagues to the csv file. Given than I had already built up enough players (by using the OOTP12 transactions file, which doesn't prematurely retire players - and by running several seasons beforehand), the AI was smart enough to sign free agents and put together full rosters for the test teams. So, there's at least that (a sign that the game has the potential to do some things right in the minor leagues).

Quote:
Originally Posted by mgom27 View Post
If you load a Team might ask do you want to add it's Minor League Teams from that year lets say I was going to do a World Series League from the first year it happen intill this year's.
Semi-recently I was running a 1970's historical replay, with majors only. About halfway through the decade, I thought, "Why not add a triple-A level just so I can see the non-MLB players accumulate some stats?" So I did, but had to manually setup PCL, AA, and IL, as they were in the mid-70's. I thought that it would've been cool if the game would've asked if I wanted the Triple-A structure for that year. I mean, it exists in the csv file. That would be a cool option.

Quote:
Originally Posted by mitchkenn View Post
AGREE.. I, and a lot of others, admire and appreciate the work Spritze and Big Rod have done for this game.
+1!

Quote:
Originally Posted by mitchkenn View Post
today .... ran a test on 1920-1923 Pittsburgh and their Wichita affiliate. When Wichita became a Cubs minor league team in 1923, the players that WERE on Pitts Wichita went to Pitts reserve roster, and the Cubs had both Wichita (AA) and Los Angeles (AAA), with no reserve roster.
Don't know if the issue of affiliate players going to FA is after a certain date, or what ... but the game got 1923 right, so maybe it's a glitch in programming that can be corrected based on 1923? Just a thought.
Clearly, OOTP needs to be able to handle - simultaneously - both MLB organizations with affiliates and those without affiliates (reserve roster instead). It would seem that the mass-release problem (when an affiliate becomes no longer associated with an MLB team) would be an easy one to fix: a) institute reserve roster, b) move affected players to reserve roster, c) then AI kicks in may release players due to reserve limits or whatever...

Quote:
Originally Posted by thehef View Post
IRL an organization does not lose huge chunks of its players simply because a minor-league team or league ceases operation.
Quote:
Originally Posted by Le Grande Orange View Post
It will lose some. The rules governing the major-minor relationship spell out what to do in the event a minor league club closes up shop: the major league club gets first pick of the players on the defunct club; the rest become free agents. But, of course, that ML team has to find room in its system for those players, which would necessitate cutting players from its other affiliates.
Sure. But I think we're just asking for some balance here. I believe gamers have reported instances that when an MiLB affiliate team or league closes shop, all the players become free agents. That's not realistic, or even close to it.

Quote:
Originally Posted by Spritze View Post
I have been told that "nobody cares about the nitty-gritty of the 1959 Eastern League". By nitty-gritty I assume they mean the players. So that league without its real players = what exactly?
Not sure who said that, whether it's other games or developers/decision-makes, but clearly, the responses in this thread and the other one in General Discussion would indicate otherwise

Quote:
Originally Posted by Spritze View Post
Add to that the fact that if you start in 1959 and have no draft so that players do go to their IRL teams the AI horses around with the players before you can even view those rosters, let alone play a game with them.

Not fun even in the funeral sense.
Right. Put another way, what is the point of having near-accurate minor-league teams and leagues, and players going to their actual teams upon import, only to then completely abandon any sense of historical player movement?

Last edited by thehef; 11-27-2016 at 02:19 PM.
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