Thanks for the reply, and I didn't mean to give you the impression that I was offended at all - I just wanted you to know I have a wealth of experience in sports simulations.
It's nice to replay history exactly, (which isn't quite possible yet in FHM) but many folks, as in the post following the one I'm replying to here, like to try "what-if" scenarios. Being able to run a 6-team league beyond 1967, ignoring the WHA, adding Philadelphia in 1946 (only an arena issue scuttled that one) or Cleveland in 1954 would be interesting projects based on historical reality.
One suggestion that would make things easier for the historical player is to start each new season on July 1 so that league settings can be adjusted. In the league I wanted to start, in 1966 it was not unusual for teams to have 75, even 90 players under contract. I was unable to start my league because Toronto had something like 85 players under contract (which was almost exactly right) but the league (which can't be edited until the following July) allows only 50 contracts. Result - I started my league all over again in 1965 - simmed a year not running any team. Then in July of 1966 I edited the league to allow 99 contracts and signed all the free agents I released the year before. Problem I now have is, I can't move players to their proper teams that were not traded in the sim of the 65-66 season. I've asked about that in the Tech Help area.
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