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Old 12-27-2016, 12:42 PM   #23
pstrickert
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Quote:
Originally Posted by USF View Post
Here is how the SOMBB bullpen logic works.



#1.
You set up various logics for the computer to use ie., A through H in this example.

#2
For each Logic you specify the Outs in the game you want the logic to correspond too ie., 24 to 26 is for the 9th inning closer situation & also the SCORE Scenario of the game.

#3.
For each Logic you specify what type of batter it applies for Left, Right, Switch, Reverse L, Reverse R (Reverse meaning a Lefty hitter better versus Lefties)

#4. Then you can decide to FORCE regardless of situation either a Yes or No. Usually reserved for CL situations only.

#5. Then you can label each Logic ie., LOGIC ID = A = SAVE GAME

Then what is cool is that you can for each of the LOGICS specify the PECKING order of RPs you want to appear in that scenario ie. This is very helpful when facing a Lefty batter and ensuring you don't want your worst RP vs. LEFTY to come in 1st or 2nd etc..

I hope this quick summary is helpful.

It was confusing at first launch but, I am pretty sure people that play SOMBB try to use it now.

Jason
Action PC Baseball also allows the user more control over bullpen usage. Kind of like what you described here. OOTP could definitely be improved in this area.
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